To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.
You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Don't get caught defenseless.
- Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
- Guaranteed damage is invaluable.
The Art of the Bad Gift
Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.
Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
| The Pick | What to Take | What to Give |
|---|---|---|
| Hog Rider vs. Barbarian Hut | Always take the Hog Rider | It is incredibly expensive and easy to defend against |
| The Log vs. Should you loved this short article and you wish to receive much more information with regards to tower rush i implore you to visit the web page. Skeleton Army | Take The Log | You instantly know one of their cards and have the exact counter ready |
Embracing the Chaos
The winner of a draft match is the player who can identify their bizarre new win condition fastest.
Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.