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RSVSR Monopoly GO Roll Treasures tips to plan digs and win more

Monopoly GO Roll Treasures is a limited-time dig event with 15 grid levels where you juggle pickaxes, free dice rolls and cash rewards, so plan routes, avoid wasted digs and squeeze maximum value from every hit.

If you have spent any real time in Monopoly GO, you already know the dig boards are where things start to feel properly rewarding, and Roll Treasures might be one of the better shots at loading up on resources if you pace yourself and maybe line it up with other promos like the Racers Event slots for sale. There are 15 levels this time, which does not sound huge on paper, but you feel the climb once you are a few boards in. Clear every level and you are looking at around 3,200 free dice, which is a big chunk considering you begin the event staring at just 4 pickaxes.

Early Boards And Easy Traps

The first few stages are there to lull you in. Levels 1, 2, 3 and 4 use small layouts like 4x4 or 5x5, and you can almost brute force them without thinking. You hit a few tiles, grab some small dice bundles, maybe a couple of extra axes, and it feels harmless. That is where a lot of players build bad habits. By the time level 5 shows up, the grid jumps to 7x5, level 6 sits at 6x5, and random tapping starts to hurt. You burn through your axes, you see half a treasure shape, and then you realise you do not have enough picks left to actually finish the board.

Using The Checkerboard Method

This is where the checkerboard method more or less saves the run. Instead of clearing straight lines, you skip every other square, like colouring a chessboard. You are not trying to uncover everything, just to touch as many possible positions as you can with the least picks. Once a piece of an item pops up, stop for a second. Think about what you are actually hunting. If you know the prize is a 3‑tile sword running in a line, there is no point digging into a corner where it physically cannot fit. Same with a 2x2 shield or those awkward L‑shaped pieces. The people who pause and map the shape in their head usually walk away with spare axes. The ones who keep hammering random tiles hit a wall around the mid boards.

Stockpiling Axes For Later Levels

Things get real around level 9 and level 12 when the grid goes up to full 7x7. At that point you either have a decent stash of pickaxes from tournaments, banner events and general play, or you stall out and just stare at a half‑cleared board. The event is not very forgiving if you come in empty. Level 14 is the big warning sign, because the reward there hits 500 dice on its own, and you can feel how painful it is if you run out of axes with one treasure piece left. Make it all the way to level 15 and you get a huge 1,000 dice bundle plus some cash, so it is worth holding back rolls earlier in the week just so you can funnel the pickaxe rewards into these last couple of levels.

Getting Value Out Of Every Pickaxe

The last thing to remember is that no axe is really wasted if you plan properly. Leftover pickaxes convert into dice at a rate of 3 dice per pickaxe once you finish the event, so you do not need to stress about ending on an odd number, but it is still better to put those swings into smart tiles instead of random ones. A lot of players time their digging around bigger game promos or external deals so they can stack rolls and keep pushing these boards; some people even top up through services like RSVSR when they want extra game currency or items without waiting for the slow drip of daily rewards. However you fund it, if you stick to the checkerboard pattern, think about treasure shapes, and protect your axes for the 7x7 boards, Roll Treasures turns into one of the more efficient ways to grow your dice pile.


Zhang LiLi

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